here we go!
A screen In Swag Server (headshot server)
It works well not only with sniping weapon but with mp40 and thommy too!!
REBORN
SKULLTRAIL
Hope u enjoy it!
A screen In Swag Server (headshot server)
It works well not only with sniping weapon but with mp40 and thommy too!!
REBORN
- Code:
----> Aimbot
rb_set aimtype always
rb_set autofire on
rb_set fov 360
rb_set aimsort Threat
rb_set locktarget off
rb_set headbody headpriority
rb_set hitbox custom
rb_set trace randvolume
rb_set predself_type 2
rb_set atkvalid on
rb_set predtarget -0.004 rb_set predself 0.002
rb_set dynamicHitbox 0.435
rb_set coop friends
rb_set autocrouch on
rb_set animcor 10.000
rb_set preaim on
rb_set preaimtime 100.000
rb_set preshoot on
rb_set preshoottime 50.000
rb_set origviewvalues off
----> custom hitbox
rb_set vecstand 3.184 -0.314 4.709
rb_set veccrouch 1.570 0.493 2.466
rb_set vecprone 0.000 0.000 5.108
rb_set vecrun 1.570 -0.314 4.888
rb_set veccrawl 1.659 0.045 4.170
rb_set hb_size 0.000 9.520 15.000
----> weapon config
rb_set autopoints high
----> visuals
rb_set wallhack on
rb_set blackout off
rb_set weapzoom off
rb_set smoketransp 0
rb_set radarrange 3000.000
----> chams
rb_set champlayer off
rb_set chamweapon off
rb_set ourweapcham on
----> hitbox display
rb_set headhitbox on
rb_set headaxes on
rb_set bodyhitbox on
rb_set bulletrail on
rb_set railwallhack on
----> color
rb_set colorteam 88,173,67
rb_set colorteamhid 0,151,199
rb_set colorenemy 171,0,0
rb_set colorenemyhid 247,160,137
rb_set colorinvuln 247,156,112
rb_set colorteamweap 243,121,112
rb_set colorenemyweap 153,139,0
rb_set colorhealth 4,182,237
rb_set colorammo 244,236,55
rb_set rampagenum 5
rb_set rampagenotify on
rb_set headhitbox on
rb_set headaxes on
rb_set bodyhitbox on
rb_set bulletrail on
rb_set railwallhack on
rb_set colorheadhb 0.961,1.635,0.745
rb_set colorbodyhb 0.459,0.000,0.051
rb_set colorbulletrail 0.247,0.729,0.522
rb_set colorxaxis 0.624,0.812,0.400
rb_set coloryaxis 0.753,0.255,0.604
rb_set colorzaxis 0.824,0.573,0.757
----> r_settings
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_noportals "1"
r_intensity "1.5"
r_ingamevideo "0"
r_flares "0"
r_drawsun "0"
r_finish "1"
r_fastsky "1"
r_subdivisions "999"
r_fullscreen "1"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_stereo "0"
r_stencilbits "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
r_roundImagesDown "5"
r_swapInterval "0"
r_lodCurveError "0"
r_colorbits "16" unsafe
r_texturebits "16" unsafe
r_depthbits "16" unsafe
r_detailtextures "0"
r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
r_vertexLight "1"
r_gamma "1.7"
r_ignorehwgamma "1"
r_overBrightBits "0"
r_MaPoverBrightBits "3"
r_ignoreFastPath "0"
r_primitives "0"
r_lowMemTextureSize "2048"
r_picmip "0"
r_picmip2 "3"
r_rmse "0"
r_uifullscreen "0"
r_displayrefresh "0" unsafe
r_ext_compressed_textures "1"
r_ext_compiled_vertex_array "1"
r_ext_multitexture "1"
r_ext_texture_filter_anisotropic "0"
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_ext_ATI_pntriangles "0"
r_ext_NV_fog_dist "0"
r_nocull "0"
r_clamptoedge "0"
r_simplemipmaps "0"
----> cg_settings
cg_autoReload "1"
cg_runpitch "0"
cg_runroll "0"
cg_weaponcycledelay "0"
cg_gibs "0"
cg_showblood "0"
cg_bloodTime "0"
cg_blinktime "100"
cg_scorePlums "0"
cg_draw3dIcons "0"
cg_simpleItems "0"
cg_marktime "0"
cg_marks "0"
cg_brassTime "0"
cg_draw2D "1"
cg_draw3dIcons "0"
cg_drawAttacker "0"
cg_drawStatus "1"
cg_drawTimer "0"
cg_drawGun "1"
cg_drawFPS "1"
cg_lagometer "1"
cg_bobroll "0"
cg_bobpitch "0"
cg_bobyaw "0"
cg_bobup "0"
cg_wolfparticles "0"
cg_shadows "0"
cg_predictItems "0"
cg_bloodFlash "0"
cg_blooddamageblend "0"
cg_popupLimboMenu "0"
cg_crosshairPulse "0"
cg_coronafardist "0"
cg_coronas "0"
cg_atmosphericEffects "0"
cg_crosshairColorAlt "red"
cg_crosshairAlpha "1.0"
cg_crosshairColor "cyan"
cg_drawCrosshair "9"
cg_crosshairSize "40"
cg_complaintPopUp "0"
cg_zoomstepsniper "4"
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"
cg_bobyaw "0"
cg_fallkick "0"
cg_damagekick "0"
cg_impactvibration "0"
cg_smoothclients "1"
cg_drawdamagekick "0"
cg_drawfallkick "0"
cg_fov "120"
----> com_settings
com_hunkMegs "250"
com_zoneMegs "30"
com_soundMegs "30"
com_blood "1"
com_maxfps "125"
com_crashed "0"
----> b_settings
b_drawclock "1"
b_althud "2"
b_hitsounds "1"
b_hudYoffset "10"
b_althudflags "0"
b_fireteamalpha "1"
b_drawranks "0"
b_tracers "2"
b_muzzleflash "0"
----> s_settings
s_mixahead "0.15"
s_mixprestep "0.03"
s_loadas8bit "1"
s_compression "1"
s_khz "20"
s_musicvolume "0"
s_doppler "1"
----> mouse_settings
m_pitch "0.017"
m_yaw "0.022"
cl_mouseAccel "0"
SKULLTRAIL
- Code:
----> Aimbot
eth_set aimtype always
eth_set autofire on
eth_set fov 360
eth_set aimsort Threat
eth_set locktarget off
eth_set headbody headpriority
eth_set hitbox custom
eth_set trace randvolume
eth_set predself_type 2
eth_set atkvalid on
eth_set predtarget -0.004 eth_set predself 0.002
eth_set dynamicHitbox 0.435
eth_set coop friends
eth_set autocrouch on
eth_set animcor 10.000
eth_set preaim on
eth_set preaimtime 100.000
eth_set preshoot on
eth_set preshoottime 50.000
eth_set origviewvalues off
----> custom hitbox
eth_set vecstand 3.184 -0.314 4.709
eth_set veccrouch 1.570 0.493 2.466
eth_set vecprone 0.000 0.000 5.108
eth_set vecrun 1.570 -0.314 4.888
eth_set veccrawl 1.659 0.045 4.170
eth_set hb_size 0.000 9.520 15.000
----> weapon config
eth_set autopoints high
----> visuals
eth_set wallhack on
eth_set blackout off
eth_set weapzoom off
eth_set smoketransp 0
eth_set radarrange 3000.000
----> chams
eth_set champlayer off
eth_set chamweapon off
eth_set ourweapcham on
----> hitbox display
eth_set headhitbox on
eth_set headaxes on
eth_set bodyhitbox on
eth_set bulletrail on
eth_set railwallhack on
----> color
eth_set colorteam 88,173,67
eth_set colorteamhid 0,151,199
eth_set colorenemy 171,0,0
eth_set colorenemyhid 247,160,137
eth_set colorinvuln 247,156,112
eth_set colorteamweap 243,121,112
eth_set colorenemyweap 153,139,0
eth_set colorhealth 4,182,237
eth_set colorammo 244,236,55
eth_set rampagenum 5
eth_set rampagenotify on
eth_set headhitbox on
eth_set headaxes on
eth_set bodyhitbox on
eth_set bulletrail on
eth_set railwallhack on
eth_set colorheadhb 0.961,1.635,0.745
eth_set coloethodyhb 0.459,0.000,0.051
eth_set coloethulletrail 0.247,0.729,0.522
eth_set colorxaxis 0.624,0.812,0.400
eth_set coloryaxis 0.753,0.255,0.604
eth_set colorzaxis 0.824,0.573,0.757
----> r_settings
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_noportals "1"
r_intensity "1.5"
r_ingamevideo "0"
r_flares "0"
r_drawsun "0"
r_finish "1"
r_fastsky "1"
r_subdivisions "999"
r_fullscreen "1"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_stereo "0"
r_stencilbits "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
r_roundImagesDown "5"
r_swapInterval "0"
r_lodCurveError "0"
r_coloethits "16" unsafe
r_texturebits "16" unsafe
r_depthbits "16" unsafe
r_detailtextures "0"
r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
r_vertexLight "1"
r_gamma "1.7"
r_ignorehwgamma "1"
r_oveethrightBits "0"
r_MaPoveethrightBits "3"
r_ignoreFastPath "0"
r_primitives "0"
r_lowMemTextureSize "2048"
r_picmip "0"
r_picmip2 "3"
r_rmse "0"
r_uifullscreen "0"
r_displayrefresh "0" unsafe
r_ext_compressed_textures "1"
r_ext_compiled_vertex_array "1"
r_ext_multitexture "1"
r_ext_texture_filter_anisotropic "0"
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_ext_ATI_pntriangles "0"
r_ext_NV_fog_dist "0"
r_nocull "0"
r_clamptoedge "0"
r_simplemipmaps "0"
----> cg_settings
cg_autoReload "1"
cg_runpitch "0"
cg_runroll "0"
cg_weaponcycledelay "0"
cg_gibs "0"
cg_showblood "0"
cg_bloodTime "0"
cg_blinktime "100"
cg_scorePlums "0"
cg_draw3dIcons "0"
cg_simpleItems "0"
cg_marktime "0"
cg_marks "0"
cg_brassTime "0"
cg_draw2D "1"
cg_draw3dIcons "0"
cg_drawAttacker "0"
cg_drawStatus "1"
cg_drawTimer "0"
cg_drawGun "1"
cg_drawFPS "1"
cg_lagometer "1"
cg_bobroll "0"
cg_bobpitch "0"
cg_bobyaw "0"
cg_bobup "0"
cg_wolfparticles "0"
cg_shadows "0"
cg_predictItems "0"
cg_bloodFlash "0"
cg_blooddamageblend "0"
cg_popupLimboMenu "0"
cg_crosshairPulse "0"
cg_coronafardist "0"
cg_coronas "0"
cg_atmosphericEffects "0"
cg_crosshairColorAlt "red"
cg_crosshairAlpha "1.0"
cg_crosshairColor "cyan"
cg_drawCrosshair "9"
cg_crosshairSize "40"
cg_complaintPopUp "0"
cg_zoomstepsniper "4"
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"
cg_bobyaw "0"
cg_fallkick "0"
cg_damagekick "0"
cg_impactvibration "0"
cg_smoothclients "1"
cg_drawdamagekick "0"
cg_drawfallkick "0"
cg_fov "120"
----> com_settings
com_hunkMegs "250"
com_zoneMegs "30"
com_soundMegs "30"
com_blood "1"
com_maxfps "125"
com_crashed "0"
----> b_settings
b_drawclock "1"
b_althud "2"
b_hitsounds "1"
b_hudYoffset "10"
b_althudflags "0"
b_fireteamalpha "1"
b_drawranks "0"
b_tracers "2"
b_muzzleflash "0"
----> s_settings
s_mixahead "0.15"
s_mixprestep "0.03"
s_loadas8bit "1"
s_compression "1"
s_khz "20"
s_musicvolume "0"
s_doppler "1"
----> mouse_settings
m_pitch "0.017"
m_yaw "0.022"
cl_mouseAccel "0"
Hope u enjoy it!